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Simcity pc review
Simcity pc review













simcity pc review

I shouldn’t need to explain the gameplay to the bulk of you, this is one of the purest and true to form city building titles ever made. Personally I just prefer to keep it off and enjoy the sounds of the city. Fortunately there are options to customise the playlist, or just turn the music off all together. Music is a little more old school, and while many of you may enjoy the classic chimes of the Sim City I find that are capable of inducing a gaming coma after an hour or so. Fast forward today however and even a low spec system will rip through the rendering options on Sim City 4 with ease, it may have 10 years on its clock but Sim City 4 is far from being an ugly looking game thanks to its hidden support for custom resolutions. When Sim City 4 launched in 2003 it was a breath of fresh air, its relatively advanced graphics were praised given that it used a 3D rendering engine for the bulk of its graphics, a far cry from the more isometric sprite based system used in the earlier titles, not that there is anything wrong with isometric sprints of course. Ten years ago the games graphics and calculations were quite the taxing effort for CPU / GPU combinations of the time, it could also be that the game isn’t the best optimised either and overall the game just wasn’t easy to get running smoothly on more decent system of the time. The issues with the game have been so wide spread, so highly publicised, and a combination of being blown out of proportion thanks to social media and not been taken seriously enough by some of the PR folks at EA have caused the issue to turn viral, making for one of the worst gaming product launches of the entire generation. We’ll I personally haven’t lifted my wallet to purchase the new Sim City and for good reason too, why would I buy a product that may not work, when in my mind it could never be better than its predecessor. You can buy into the beta for $25 through Itch.io.There have been so many debates recently over the issues with the new Sim City title. Still, its optimistic treatment of space exploration is one of the most appealing I've found. It felt like a big achievement when I eventually stretched across the map into one of the only fertile areas, creating a distant, 'rural' settlement focused on farming with its own neighboring residences.Īven needs more time in the oven, and would benefit from more curveballs, surprises, and alien weirdness to break up its pleasant but somewhat unchallenging building.

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In one of the campaign missions, I enjoyed figuring out how to feed my frozen, barren colony purely by trading gold for food. Early game, I'd watch the immigration center each time a handful of new colonists hit the landing pad, anticipating their absorption of empty job slots in my mines, air purifiers, and farms. All your mined, traded-for, and accumulated goods are stored in a shared inventory, and you can increase capacity by building storage depots.Įven with these issues, there are pleasant touches that encourage me to put more time into Aven.















Simcity pc review